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Programming Examples
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Controlling the lighting in a sports hall on two sides of a curtain

Use case

The sports hall is divided in 2 play areas divided by an automatic curtain. 

When the curtain is closed, the lighting in both areas is controlled separately with 2 push buttons.

When the curtain is open, the lighting in both areas is controlled as a whole with one of the 2 push buttons.

Procedure

Creating the controls and the devices
  1. Create 2 single push buttons, one for each play area (PB1 and PB2).

  2. Create 2 lighting circuits, one for each play area (LAMP1 and LAMP2)

  3. Create an external contact: connection to external system (OUT1). This contact is closed when the curtain is closed.

https://s3-eu-west-1.amazonaws.com/guideimages/Screenshots/V2.9/EN/SPE_014_213_01.png

Creating the condition

Create a condition (COND1) for activating the shift function on both push buttons when the curtain is closed (OUT1=true). Use the following logic:

  • IF external contact OUT1: On/off = true

  • THEN (PB1: Shift = shift enabled) and (PB2: Shift = shift enabled)

  • ELSE (PB1: Shift = shift disabled) and (PB2: Shift = shift disabled)

With the shift function you can make a button perform different actions (basic actions or routines) depending on its mode (normal or shift).



https://s3-eu-west-1.amazonaws.com/guideimages/Screenshots/V2.9/EN/SPE_014_213_02.png

Creating the basic actions
  1. Create a basic action (BASIC1) to control the lighting in play area 1, when the curtain is closed. Select LAMP1 and PB1-shift.

  2. Create a basic action (BASIC2) to control the lighting in play area 2, when the curtain is closed. Select LAMP2 and PB2-shift.

  3. Create a basic action(BASIC3) to control the lighting in both areas, when the curtain is open. Select LAMP1, LAMP2, PB1-normal en PB2-normal.

https://s3-eu-west-1.amazonaws.com/guideimages/Screenshots/V2.9/EN/SPE_014_213_03.png

Filling the cabinet and addressing the devices

Fill the cabinet with ...

and address the following devices ...

a switching module (3X) 2U (

MOD1

)

  • lighting area 1 (LAMP1).

  • lighting area 2 (LAMP2).

a digital sensor module 2u (

MOD2

)

external contact (OUT1).



Example

Click here to download the programming example (nhc2 file).